Counter Strike Global Offensive Patch Notes (05-13-20)

Counter-Strike is still one of the most popular competitive Esports to date, and there is no exception of updates that are being brought out to liven the experience even more. Today, we take a look at what the patch notes tell us for 05/30/2020.

Counter Strike Global Offensive Patch Notes (05-13-20)
CSGO Patch Notes 13-05-2020

Counter-Strike is still one of the most popular competitive Esports to date, and there is no exception of updates that are being brought out to liven the experience even more. Today, we take a look at what the patch notes tell us for 05/30/2020. 

“A new build (“texture_streaming_beta”) is now available in the CS:GO beta depot. This build is compatible with public matchmaking.”

In short, this means that lower-end gaming PCs can now handle CSGO at lot better, as it will only load in the textures, as and when they’re needed. This will potentially save video memory and load speeds for gamers. 

Even though the update is still in beta, you can still opt-into it by going here and use it in public matchmaking! 

Texture Compositor

– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.

– Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.

– More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems.

This bundle of texture related updates are all for performance enhancement both server-side and client-side, meaning slightly more optimized servers and gameplay. 

Texture Streaming

– Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible.

As we mentioned at the start, Texture streaming is experimental and still in Beta, but will defer the loading of high-resolution textures until they’re needed. This will save on video memory, meaning lower-end PCs can be used.

What do you think of this update? Anything you liked in it? Let us know below!

(Disclaimer: We are not affiliated with Valve)